Introduction:
- Unity Engine, Solo work. About 15 minutes.
- An indie narrative game with unique narrative technique, trying to tell my own story about Gamejam and complex emotions of myself.
- The game was created in GGJ 2022 firstly and finished by myself.
- 独立叙事小作品,流程约15分钟。
- 尝试用精心设计的交互——独属于游戏的叙事方法——描绘了作为游戏开发者亲身经历的几个小故事,和其中蕴含的复杂情感。
- 游戏最早诞生于2022年Global Gamejam,后经几个月工作之余迭代,独立完成。